Nightbreaker

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(2H) Heavy Mace + 1
+3 to hit undead
1d10

glows as bright as daylight when wielded (60’)
When you hit an undead, that creature takes an extra 2d6 radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes Frightened of you until the end of your next turn.
bearer may turn unholy-undead as a cleric of same level

Nightbreaker

DCCZ: Defenders of the Red Keep doddwaco