DCCZ: Defenders of the Red Keep
Brother John, Heirophant of the Parliament of Trees
Wise druid and walker of the Green Path, worshipper of The Treemoot
Init: – 1
Melee “Root” + 1 mace + 7/1d6 + 3
(-1 damage die vs. natural animals, plant creatures)
Ranged sling + 4/1d4
Spell Check: + 9
AC: 16 (banded mail + 6, -6 Armor Check, d16 Fumble)
SAVES Ref + 2 (2) Fort + 4 (2) Will + 7 (4)
Str 15 (+ 1) Agl 8 (-1) Sta 16 (+ 2) Int 8 (-1) Per 18 (+ 3) Lck 10
Root + 1 mace (-1 damage die vs. natural animals, plant creatures)
dragon scale mail (as hide but with no armor check penalty)
Shield of the Red Griffin (+ 1)—wooden shield
Spells (+ 9)
1st: Paralysis, Protection from Evil, Detect Magic, Word of Command, Second Sight
—Bonus Druid Spell-Charm Animal (only available while Jon has a disapproval of no more than 1)
2nd: Lotus Stare, Curse, Restore Vitality, Snake Charm, Remove Curse
—Bonus Druid Spell-Animal Summoning (only available while Jon has a disapproval of no more than 1)
Druid Special Abilities Disapproval must be less than 5
3rd level: Speak w/Animals (level) x day
Caster may communicate with animals for one turn.
5th level: Speak w/Plants (level) x day
Caster may communicate with plants for one turn.
6th level: Plant Growth (level) x day
Casting Time: 1 standard action or 8 hour ritual
Range: 150 feet
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
You can exclude one or more areas of any size within the spell’s area from being affected.
If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested. If you focus on a single plant, you can cause it to grow to gargantuan, unearthly size. From D&D 5e “plant growth” spell
Bonus Spells: Available while priest has no more than 1 disapproval
1-Charm Animal (natural animals as people, enchanted or magical animals as monsters, in Charm Person)
6) + 1 spell known (Spiritual Weapon)
Druid who worships The Treemoot, a primal nature force
Was sent by Treemoot to the Red Keep to meet a “rising champion of the Balance” (Destruction)
has remained Destruction’s most trusted companion
Rolled the body: against H’lisk the serpent mage—scar: horrible burn marks on chest (-1 sta)
Rolled the body: against the great chimera—terribly burned left leg that causes him to limp. (-1 agl)
Rolled the body: against the Water Elementals in the Clockwork Academy (-1 sta—healed with Restore Vitality)