The party spends a day resting in the centipedes cave. While most of the group feels slightly better, no amount of resting is going to solve Brother John’s paralysis. As they consider their options, the Champion Morgaine mentions the the rumors of a holy shrine a day’s travel from here, near the village of Upper Hook. Perhaps they could find a cure for their druid’s condition there? Girding their loins, the group sallies forth.
Their first day of travel passes without event. However, during the night, a terrible beast buzzes the group’s campsite. Destruction climbs up a tree; breaking the canopy, the barbarian sees a great dragon wheeling back around. Only by the luck of La La Farfoot is the party able to find a hiding spot, and the mighty wyrm flies past and on into the night.
By noon the next day, the company arrives at the village of Upper Hook. The place seems deserted, but eventually the group is approached by Mother Derva, an old crone who claims to speak for the townsfolk. She says that they have been under attack by a minotaur calling itself the Bull God. When asked about the shrine, she says it is very near the hill the creature calls its lair. She warns the party to be careful; a cleric of Justicia rode off a week before to end the minotaur’s foul reign but never returned. With a shrug, Destruction the Berzerker heads off to destroy the beast.
After an hour traveling through the woods, the party comes upon a pack of wild dogs feasting on the remains of a war horse. Though the pathetic creatures attack, they are quickly overcome by our adventurers. The group moves on, traversing a trapped bridge and ultimately making their way to a mysterious lake, shrouding in a heavy mist that constantly forms strange shapes and images. The company finds an ancient stone dock, lit by two ghostly braziers. The barbarian discovers a magical, invisible bridge that leads to an small, wooded island. As the party joins him, Destruction investigates the island. Everyone but the warrior succumbs to the island’s magical powers, falling into a deep sleep. Unable to awaken them, the Berserker continues to search the area. After four hours, his comrades awake, refreshed and healed. As the sun goes down, the company hears the noise of elfish flutes and singing, and a shimmering bridge appears, leading them to the Shrine of the Druids.
Once there, the company discovers ancient statues of a robed woman and a unicorn and a small stone basin filled with a sparkling liquid. Feeding the liquid to the paralyzed druid, Destruction is delighted to see Brother John healed! The company spends the night in peace at the shrine.
The next day, the group returns to their adventure, now actively hunting the Bull God. Searching the woods, the company is set upon by a flock of ravens, many with poisoned talons! The beasts try to force them to take a path to the east, but Destruction and his allies refuse and ultimately slay the birds. After the battle, they stop to take a breath and enjoy the ministrations of their newly restored druid companion.