After barely surviving the battle with the mighty chimera, Brother John heals himself and his compatriots. In calling upon the Treemoot, he finds himself in a strange quandry. He has both ascended in power, gaining the official title of ‘Druid’, while also offending the power he serves. Perhaps slaying this grade primal beast was against the Treemoot’s wishes. This will take time and reflection to unravel, but Brother John swears an oath to travel the untamed forests of the valley to uncover this mystery.
Upon climbing up on to the piles of rocks from which the chimera emerged, Destruction and company find an entrance on the top that leads down into the beast’s lair. Once inside, the group finds great treasure! Thousands of gold and platinum coins litter the floor of the cave. A dusty shield that appears to made from a great black scale is discovered. The adventurers also find a ragged old pack that contains a scroll and two potions. Finally, Dandalf the wizard discovers ancient writing on the very walls of the lair, arcane sigils that map out a powerful spell. Dandalf casts a spell to discern the power of the magic of this place and discovers the shield is named Wyrmscale and bears strong protections against dragons. One potion conveys the strength of a giant on the imbiber while the other give temporary invulnerability. Finally, the scroll contains a spell to conjure and control ropes. The wall’s writing reveals an even more inticing spell, one to bestow great strength. The mage jots down notes in his spellbook while his companions gather the treasure, and then the company hastens back to the Red Keep.
While Dandalf sequesters himself away to attempt to wrest control over the newly discovered spells, Destruction and his companions all busy themselves with their own activities. Destruction and Asefeh train the garrison of the Red Keep, and are pleased to see the warriors progress. Brother John and his bear companion embark on a walkabout, traveling the green paths of the wild lands around them so that the druid might make peace with the Treemoot. And La La, well, La La remains busy being La La.
During this period, there are two significant sightings. First, one of the barbarians points a giant bird, flying high in the sky many miles distant. Second, Destruction himself notices a shadowy humanoid figure watching the keep from the woods.
After three weeks, Brother John and Kolash return with several acolytes in tow. The druid has founded a shrine nearby, one that will remain a holy place to the trees. And Dandalf emerges, tired, disheveled, and furious. He has failed to learn the new spells, despite his hard work and dedication!!
To shake the wizard out of his funk, Destruction immediately leads the party out to continue taming the wild lands around the keep. After much travel, they come up on the great bird, a giant hawk. While the bird flies lower to investigate, Destruction orders Asefeh to shoot it down. The enraged bird attacks, but one mystic bolt from Dandalf and a single mighty blow from Destruction bring the bird down. Brother John feels a stinging in his mind. The Treemoot is again angry!! The company returns to the Red Keep, another “threat” dealt with.