Poor healing and disapproval forces the company to leave the dungeon with the freed slaves in tow. They set up camp in the “monk’s” tents. During the night, something sneaks into their camp and steals Brother John’s bag of jewels.
In the morning Destruction and company leave the villagers behind and return to the dungeon, only to find a beastmen ambush waiting for them. Destruction notices that Mourngrummel reacts strangely to their foes, which he thinks means that these beastmen have giant blood. After dealing with the ambush, the adventurers find a wizard’s lab and make short work of its occupant, freeing the gnome Findle Glimmer in the process. He asks them to look for his sister while they explore the rest of the dungeon, and then he heads topside.
Next, the company finds a beastman and his trolldogs, which leads to a nasty fight. Brother John curses their foes in the name of the Treemoot, and Dandalf burns the trolldogs down.