DCCZ: Defenders of the Red Keep

Building a Kingdom: Troll Battle! (Year 2, Month 1, Day 1-Day 14)


The day after the group returns to the Red Keep, a company of dwarves arrive. They claim to have been sent by the King of Elfland, and they begin restoring and reinforcing the fortifications of the keep. They tell Destruction that, if he were to retrieve the bones of any giants, they could add them to the keep walls, thus making the walls magically powerful. The company goes out hunting in the area of the keep. They find panther tracks as well as the signs of a large company of monstrous humanoids. The company is even set upon by a clan of bandits. After much discussion and a short skirmish, the bandit’s leader, Robin, is convinced to join Destruction rather than die horribly at the claws of Kolash. Ultimately the group finds and slays three hill giants. They return to the keep and hand over the giant corpses to the dwarves, who note that three more will be needed to cover all the walls of the keep.

The following day Destruction and company begin to claim the territory surrounding the Red Keep. For the most part, this process is initially a quiet one until the group comes across the a mighty pack of eleven trolls. The company quickly retreats to the keep with the trolls in hot pursuit. They make it to the walls and a bloody fight follows. Ultimately, Destruction and his companions are triumphant, though the barbarian himself, Zeb, and Kolash the bear all fall the claws of the trolls. Brother John’s healing magicks are able to revive Destruction and Zeb, but the bear seems lost. Only the use of the might Horn of Kings brings the bear back from the land of death, and then the ancient artifact crumbles to dust. The band tracks down the trolls’ lair, and discovers a great hoard of copper and silver, along with a potion of giant power, a scroll with three might spells enscribed, and a mysterious magical ring.

Destruction and his allies have rid the area of a great horror! For two weeks, the group recuperates, Destruction trains both his barbarian followers and his newfound ex-bandit archers, and Dandalf studies the magical spells from the scroll. During the band’s “vacation,” they are first attacked by a pack of hell hounds. Who could have sent these evil demonic creatures? Even worse, a great ooze 100 feet across comes out of the Broken Lands, burning a path in its acidic wake. A mighty battle ensues, and our heroes emerge triumphant! Finally, a party of young adventurers arrive at the fort. They gather information, are warned away from traveling into the deadly Broken Lands, and head north towards the Briar, the halfling homeland.



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